;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
3       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
1       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
75      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Dog Training,       0,-2,  Hor, nil, 0, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Adv.Literature,     0,-1,  Lit, The, 1, 3    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Tac, Cor, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Phy, 2, 2    ; Cmn
Computers,          4, 1,  Min, nil, 3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  nil, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Eco, The, 2, 2    ; Dem
Economics,          4, 1,  The, Ban, 1, 1    ; Eco
Politics,           4, 0,  Met, Mag, 1, 3    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Naval Engineering,  3, 0,  Lab, nil, 1, 4    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Empire,             0, 1,  X6,  nil, 0, 1    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  The, Ban, 0, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Adv. Map Maping,    0,-1,  Nav, nil, 1, 4    ; Lab
The Laser,          4, 0,  NP,  nil, 3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  nil, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  nil, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, nil, 3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  FP,  Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Adv. Trade,         4, 0,  Tra, no,  0, 1    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Roads,              0, 0,  Tra, X6,  0, 4    ; RR 
Recycling,          2, 1,  nil, Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  nil, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, nil, 3, 0    ; Rob
Rocketry,           6,-2,  nil, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, nil, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  nil, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Che, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, Rec, 3, 3    ; FT 
Spanish tech,       0, 0,  no,  no,  1, 0    ; U1 
Musket,             0, 0,  Met, nil, 1, 0    ; U2 
Adv. Agriculture,   3, 0,  Pot, no,  0, 4    ; U3 
No Inca,            0, 0,  FT,  no,  0, 0    ; X1 
No Aztec,           3, 0,  FT,  no,  0, 0    ; X2 
No Araucanian,      3, 0,  FT,  no,  0, 0    ; X3 
No Tupi,            3, 0,  FT,  no,  0, 0    ; X4 
No Arawak,          3, 0,  FT,  no,  0, 0    ; X5 
Indian Culture,     3, 0,  FT,  no,  0, 0    ; X6 
Heavy Weaponery,    3, 0,  Iro, no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    no, 
Barracks,                  4, 1,    Feu,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    X6, 
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Phi,
Courthouse,                8, 1,    Mon,
City Walls,                8, 0,    Mas,
Well,                      8, 2,    Bri,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    no, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Bullring,                 10, 3,    Gun,
Factory,                  20, 4,    Inv,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Adv. Agriculture,          8, 3,    U3, 
Superhighways,            20, 5,    Fli,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    FP, 
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Map,
Commercial Port,          16, 3,    Nav,
Airport,                  16, 3,    Rad,
Treasure,                 255,10,    Gue,
Dockyard,                  8, 3,    FP, 
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    no, 
Pyramid,                  20, 0,    nil,
Columbian Metallurgy,     20, 0,    nil,
Inca Empire,              20, 0,    nil,
Columbuss Voyage,        20, 0,    Map,
Ball Play,                30, 0,    nil,
Cuzco,                    30, 0,    nil,
Machu Pichu,              30, 0,    nil,
The Reconquista,          30, 0,    Feu,
Contracts House,          30, 0,    Eng,
De la Cosa's World Map,   20, 0,    Lab,
The Inquisition,          40, 0,    MT, 
Astronomic Observatory,   30, 0,    nil,
Magellan's Expedition,    40, 0,    Mag,
Cervantes Work,          30, 0,    Aut,
Aztec Empire,             40, 0,    nil,
Avenue of the Dead,       40, 0,    no, 
Pyramid of Kukulcn,      40, 0,    nil,
Potos Mines,             40, 0,    nil,
Magician Pyramid,         40, 0,    nil,
The Giralda,              40, 0,    nil,
Panamas isthmus,         30, 0,    nil,
Pyramid,                  60, 0,    nil,
Araucanian Empire,        60, 0,    nil,
Giant Line Figures,       60, 0,    nil,
Courts of the Kingdom,    60, 0,    nil,
Santiagos Route,         60, 0,    nil,
Door of Sun,              60, 0,    nil,
Olmec Giant Heads,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramid
U1,         ; Columbian Metallurgy
no,         ; Inca Empire
FP,         ; Columbuss Voyage
Alp,        ; Ball Play
The,        ; Cuzco
Met,        ; Machu Pichu
nil,        ; The Reconquista
nil,        ; Contracts House
nil,        ; De la Cosa's World Map
nil,        ; The Inquisition
nil,        ; Astronomic Observatory
nil,        ; Magellan's Expedition
nil,        ; Cervantes Work
Alp,        ; Aztec Empire
nil,        ; Avenue of the Dead
nil,        ; Pyramid of Kukulcn
nil,        ; Potos Mines
Alp,        ; Magician Pyramid
Alp,        ; The Giralda
Alp,        ; Panamas isthmus
nil,        ; Pyramid
Alp,        ; Araucanian Empire
Alp,        ; Giant Line Figures
Alp,        ; Courts of the Kingdom
Alp,        ; Santiagos Route
Alp,        ; Door of Sun
Aut,        ; Olmec Giant Heads


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Farmers,      U1,  0,  2.,0,  0a,1d,  1h,1f,  7,0,  5, U3,  000000000000000
Converted,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, no,  000000000000000
Colonists,    nil, 0,  1.,0,  0a,2d,  2h,1f,  7,0,  5, U1,  000000000000000
Tupies,       X4,  0,  1.,0,  1a,3d,  1h,1f,  4,0,  1, X6,  000001000001011
Guaranies,    X4,  0,  1.,0,  8a,1d,  1h,2f,  4,0,  0, X6,  000001000000011
Pirates,      no,  1,  5.,0,  8a,2d,  2h,2f,  4,0,  3, no,  101000000001001
none,         Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000010000000000
none,         Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
none,         nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Militia,      nil, 0,  1.,0,  3a,3d,  2h,1f,  5,0,  1, Gue, 000001000000010
Crossbowmen,  U2,  0,  1.,0,  3a,4d,  2h,1f,  5,0,  1, U1,  000000000000000
Arquebusiers, U2,  0,  1.,0,  5a,3d,  1h,2f,  5,0,  0, U1,  000000000000000
Musketeers,   nil, 0,  1.,0,  8a,5d,  2h,2f,  8,0,  0, U2,  000000000000000
Pikemen,      nil, 0,  1.,0,  2a,3d,  2h,1f,  6,0,  1, Feu, 000010000000000
Spearmen,     X3,  0,  2.,0,  1a,5d,  2h,1f,  5,0,  1, X6,  000001000000011
Bolasmen,     X3,  0,  1.,0,  7a,1d,  1h,2f,  5,0,  0, X6,  001001000000011
Gaucho,       X3,  0,  3.,0,  8a,2d,  1h,2f,  7,0,  0, Hor, 000000000000011
Ruler,        X3,  0,  1.,0,  4a,4d,  2h,1f,  7,0,  1, X6,  000001000000011
Cavalry,      nil, 0,  2.,0,  6a,4d,  2h,2f, 10,0,  0, MT,  000000000000000
none,         Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, no,  000000000000000
Conquistador, no,  0,  3.,0, 10a,4d,  2h,2f,  5,0,  0, no,  000000000000000
Cavalry,      Mob, 0,  3.,0,  8a,3d,  2h,1f,  6,0,  0, no,  000000000000000
Dog Warrior,  nil, 0,  2.,0,  7a,2d,  1h,1f,  8,0,  0, no,  000000000000011
Bombard,      Met, 0,  1.,0,  6a,1d,  1h,3f,  7,0,  0, U1,  000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,3f, 10,0,  0, Met, 000000000000000
Defense Cannon,no,  0,  0.,0,  0a,5d,  3h,1f,  7,0,  1, Met, 000000000000000
none,         nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no,  000000001000000
Priests,      X7,  0,  1.,1,  7a,3d,  2h,2f, 10,0,  0, Gue, 000000000000011
Slingers,     X2,  0,  2.,2, 10a,1d,  1h,2f, 10,0,  0, X6,  001000000000011
Warriors,     X2,  0,  1.,0,  3a,4d,  2h,1f,  8,0,  1, X6,  000000000000011
Jaguar Warrior,nil, 0,  1.,1, 10a,4d,  2h,2f, 12,0,  0, X7,  000000000000011
Jaguar Warrior,nil, 0,  0.,2,  0a,4d,  2h,2f,  2,0,  1, no,  000000000000011
Canoe,        Nav, 2,  3.,0,  4a,1d,  1h,1f,  4,1,  2, X6,  100000000100011
Caravel,      FP,  2,  3.,0,  2a,2d,  1h,1f,  5,3,  4, Nav, 100000000011011
Merchantship, FP,  2,  4.,0,  4a,4d,  2h,2f,  7,5,  4, Mag, 100000000011011
Galleon,      nil, 2,  5.,0,  6a,6d,  3h,3f, 10,5,  2, FP,  100000000011011
Warriors,     X1,  0,  1.,0,  4a,2d,  1h,1f,  6,0,  0, X6,  000000000000000
Spearmen,     X1,  0,  1.,0,  2a,4d,  2h,1f,  6,0,  1, X6,  000000000000011
Noblemen,     X1,  0,  1.,0,  8a,2d,  2h,2f, 15,0,  0, X6,  000000000000011
Archers,      X5,  0,  1.,0,  7a,2d,  1h,2f,  6,0,  0, X6,  000001000000011
Cacique,      X5,  0,  1.,0,  8a,4d,  2h,1f, 10,0,  0, X6,  000000000000011
Cacique,      nil, 0,  0.,0,  0a,5d,  2h,1f,  6,0,  1, no,  000000000000011
Boat,         U1,  2,  4.,0,  6a,3d,  2h,2f,  8,3,  2, Nav, 000000000000011
Spearmen,     X5,  0,  1.,0,  1a,4d,  1h,1f,  6,8,  1, X6,  000000000000011
Dog,          nil, 0,  2.,1,  5a,0d,  1h,3f,  8,0,  0, AFl, 001000000000011
none,         nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000001
Diplomat,     U1,  0,  1.,0,  0a,0d,  1h,1f, 10,0,  6, Wri, 000000000000011
Missionary,   nil, 0,  2.,0,  0a,1d,  1h,1f, 10,0,  6, The, 000000000000011
Mule,         X6,  0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Llama,        U1,  0,  2.,0,  0a,1d,  1h,1f,  8,0,  7, RR,  000000000000011
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, U1,  000001000000010
Trader,       RR,  0,  1.,0,  1a,1d,  1h,1f,  8,0,  7, U3,  000000000000011
Youth Spring, nil, 0,  0.,0,  0a,5d,  2h,1f,  5,1,  2, no,  000000000000011
Cibola,       nil, 0,  0.,4,  0a,5d,  2h,1f, 10,0,  1, no,  000000000000000
Balboa,       nil, 0,  2.,0,  4a,5d,  2h,2f,  4,0,  0, no,  000001000000011
Columbus,     nil, 2,  5.,0,  3a,3d,  2h,2f,  4,3,  2, no,  100000000001011
Pizarro,      nil, 0,  2.,0, 15a,6d,  3h,3f,  4,0,  0, no,  000010000000011
Corts,       nil, 0,  2.,0, 15a,6d,  3h,3f,  4,0,  0, no,  000000000000000
El Dorado,    nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, no,  000000000000011
Emperor,      nil, 0,  0.,0,  0a,6d,  2h,2f,  4,0,  1, no,  000000000000011
Ruler,        nil, 0,  0.,0,  0a,6d,  2h,1f,  4,0,  5, no,  000000000000011
Protestants,  nil, 0,  2.,0,  6a,3d,  2h,2f,  4,0,  5, no,  000000000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,1,0,   Grs, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  2,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Forest,     2,4,  2,2,0,   no,  1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Extra Mines,3,6,  0,5,5,   no,  0, 0, 0,   yes, 2,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cotton,     1,2,  1,4,1,
Grassland,  1,2,  2,1,0,
Bananas,    2,3,  6,1,0,
Coffe,      2,4,  1,3,5,
Gold,       3,6,  0,1,6,
Furs,       1,2,  1,1,5,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Tobacco,    2,3,  1,3,5,
Wood,       2,4,  1,5,0,
Iron,       3,6,  0,4,0,
Game,       2,4,  5,0,3,
Glacier Oil,2,2,  0,4,0,
Ducks,      2,3,  4,0,0,
Birds,      2,3,  6,0,2,
Pearl,      1,2,  1,3,5,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Local ruler,     Empress
Monarchy,       King,        Queen
Aztec Empire,   Emperor,     Comrade
Inca Empire,    Inca,        High Priestess
Aztec Empire,   Emperor,     Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Atahualpa,    KK,                  0, 1, 1, Incas,       Inca,       -1, -1,  0,
Hammurabi,    Ishtari,             0, 2, 2, Tupies,      Tupie,       1,  0, -1,
Frederick,    Maria Theresa,       0, 3, 0, Araucanians, Araucanian,  1,  0, -1,     
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Arawaks,     Arawak,     -1,  0,  0,     
Montezuma,    Nazca,               0, 6, 1, Aztecs,      Aztec,       0, -1,  1,
Mohandas Gandhi,Indira Gandhi,     0, 7, 1, Mayan-Chique,Mayan-Chique,0,  1,  0,    
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Tobacco,
Sugar,
Coffe,
Chocolate,
Tools,
Slaves,
Weapons,
Coats,
Horses,
Rum,
Silver,
Cigars,
Gems,
Gold,
Cloth,
Diamonds,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Explorer
Captain
Conquistador
Captain
Governor
Viceroy

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













